Game Collections
At more than 17,000 items and counting, The Strong’s game collections include board games, card games, dexterity puzzles, role-playing games, game prototypes, and more. This category does not include video games and other electronic games, which are organized and treated separately.
The game collections described here represent some of the most popular and historically significant groupings. Some listed under manufacturers’ and inventors’ names also include items other than games from those makers and designers.
Other Collections
In addition to historical objects and other materials about toys, dolls, and games, The Strong’s holdings include a broad range of other artifacts of play. Major categories include, among others, souvenirs and postcards, sheet music, objects based on popular and literary characters, and examples of home crafts and hobbies dating back to the 19th century.
Restaurant on premises
P.S. — Found this essay on the site:
What Makes a Game Classic? My Buddy Plays Mahjong
"What makes a game classic? Part of the answer is longevity. Most people consider chess classic; we’ve played it for centuries. What about playing cards? Woodblock-printed cards appeared during China’s Tang dynasty (618–907), while written rules for card games were first seen in15th-century Europe. Another characteristic of classic games is continued popularity. Games such as Monopoly in the 1930s and Scrabble during the 1950s broke sales records at first. But they continued to sell in the years that followed and do so today. Like chess and playing cards, these games are now available in electronic formats, but people still enjoy the tabletop versions. In the spirit of those other famous games, I'd like to propose the tile game Mahjong as a potential classic."
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