But Markande is starting to build the knit algebra into larger, more complex patterns, and he feeds this into the elastic modelling of simple latticelike knits, which Matsumoto's post-doc, Michael Dimitriyev is developing.
Dimitriyev's fabric behavior solving code is showing potential beyond material design, in the realm of computer game graphics.
"Fabric and cloth tends to look a little strange in computer games because they use simple bead and spring elasticity models, so if we can come up with a simple set up of differential equations it may help things to look better," said Matsumoto.
For the moment, the Matsumoto group is focusing on very simple stitch patterns and curves in knitted lattices; however, soon they hope to understand how knits behave in 3-D.
But as they tease out the math between the stitches, Matsumoto makes sure they keep their eyes on how these patterns come together by arranging the occasional crafting session with the origami group next door.
Explore further: Computer-simulated knitting goes right down to the yarn (w/ Video)
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